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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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g5108b.zip
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DATA1.NFO
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Wrap
Text File
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1996-06-17
|
6KB
|
144 lines
MODIFIED=NO
0
THOMAS JSMITH
Bones
MALE
Assassin
6
XT Missle Launcher
6
Snake Skin Coat
8
Cloud Hopper
1
03/01/96
DEAD=NO
110
110
405342
472019
10
4174298
27
404
0
19
36
0
784983
0
0
MARRIED=NO
-10
EXPERT MODE=NO
AT INN=NO
FLIRTED PLANET 1=YES
FLIRTED PLANET 2=YES
FLIRTED PLANET 3=NO
FLIRTED PLANET 4=NO
FLIRTED PLANET 5=YES
HYPER BIKE=YES
3
ON NOW=YES
27
RANK BATTLE=NO
ALLOWED TO PLAY=NO
0
1
5
21
;--- END OF PLAYER INFO, BELOW STARTS MISCELLANEOUS INFO THAT YOU
;--- MAY USE SIMPLY FOR SHOWING STUFF TO THE CALLER IN YOUR XPORT
PLANET NAME=Lexor
PLANET DARK COLOR=
PLANET LIGHT COLOR=
-----------------------------------------------------------------------------
This is the format of the DATA*.NFO file created by Galaxy 5 upon exiting
to run an Xport or the LOGON.BAT file (if it exists). Where * is replaced
by the node number. This drop file is for those programming Xports in a
language other than Turbo Pascal. It enables them to make changes to the
players record without having to access the data files.
-----------------------------------------------------------------------------
Line 1 - Reads MODIFIED=NO when written. If you make changes to the players
record, then you MUST change this line to MODIFIED=YES in order
for G5 to accept the changes, otherwise they will be ignored.
Line 2 - Players record number in the PLAYERS.DAT file. You do not
need to pay any attention to this value, it cannot be changed by
your Xport, but you must still include it when you write back to
the DATA*.NFO file.
Line 3 - Players real name as grabbed from the BBS drop file.
Line 4 - Players handle being used in Galaxy 5.
Line 5 - Players sex (reads MALE or FEMALE).
Line 6 - Players character type (Assassin, Con Artist, or Star Pilot).
Line 7 - Weapon number (0 thru 10, 0 = no weapon).
Line 8 - Name of weapon.
Line 9 - Armour number (0 thru 10, 0 = no armour).
Line 10 - Name of armour.
Line 11 - Space craft number (0 thru 10, 0 = no space craft).
Line 12 - Name of space craft.
Line 13 - Planet number player is on (1 thru 5).
Line 14 - Date player last played Galaxy 5 (will almost always read current
date).
Line 15 - Is player dead?
Line 16 - Players current health rating.
Line 17 - Maximum health rating.
Line 18 - Players strength
Line 19 - Players defensive strength
Line 20 - Players rank (1 thru 15).
Line 21 - Amount of skill player has.
Line 22 - Amount of fuel on board.
Line 23 - "Looks" rating (like charm points).
Line 24 - Number of times player has been "laid."
Line 25 - How many player fights this player has left today.
Line 26 - How many enemy fights this player has left today.
Line 27 - Amount of krills in pocket (money).
Line 28 - Amount of krills in the bank (money).
Line 29 - Number of meals this player has bought today.
Line 30 - Number of drinks this player has bought today.
Line 31 - Is this player married?
Line 32 - If player is married, this number will be that of the record
number of the player he/she is married to. If this player is
married to an "inn mate," then this number will read negative. -1
for the mate on the first planet, -2 for the mate on the second
planet, etc. If this player is not married, then it will read -10.
Line 33 - Expert mode on?
Line 34 - Is this player staying at an inn? This will almost always read NO
since it really can't be possible if the player is using your
Xport now can it? ;>
Line 35 - Has this player flirted with the inn mate on planet 1?
Line 36 - Has this player flirted with the inn mate on planet 2?
Line 37 - Has this player flirted with the inn mate on planet 3?
Line 38 - Has this player flirted with the inn mate on planet 4?
Line 39 - Has this player flirted with the inn mate on planet 5?
Line 40 - Does this player have a hyper bike?
Line 41 - Number of power moves this player has left.
Line 42 - Is this player on now? This should almost always read YES since
the player is actually on now! ;>
Line 43 - Number of player kills this player has.
Line 44 - Has this player had his/her rank battle with a warrior droid
today? The only time this should read YES is if the player did
have his/her battle and lost. Otherwise, it should read NO.
Line 45 - Is this player allowed to play today? This should always read YES
since if the player was not allowed to play again today, then
he/she would not be using an Xport now would he/she? ;>
Line 46 - Days since the player last played Galaxy 5 (should always read 0).
Line 47 - Number of healing medicines player has.
Line 48 - How many more card games this player can play today.
Line 49 - Number of energy coins this player has.
-----------------------------------------------------------------------------
Starting at line 52, begins some miscellaneous information that CANNOT be
changed by you, but you can read it in to your Xport for your own use if
you wish.
Line 50 - Nothing really, just a line of text informing you about the next
few lines.
Line 51 - Same as line 50.
Line 52 - Name of the planet the player is currently on.
Line 53 - Dark color code of the planet the player is on. Always given in an
ANSI code.
Line 54 - Light color code of the planet the player is on. Always given in
an ANSI code.
*NOTE* Lines 50 through 54 do NOT have to be written back to the DATA*.NFO
file. They are only there for you to read and use if you wish to.